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EpikHellSword

194 Game Reviews

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The music is really playful and a perfect way to set the tone, excellent sound effects, simple character design, cool background design, stupendous sound effects, and a really fun twist on these types of games. However, the game glitches sometimes when multiple squares are killed so it doesn't count the last kill in the wave.

The style certainly is parody-like, the lines were classic, and the designs were okay. However, the voice acting seems forced.

The music gives me immediate Deep Sleep vibes as does the design which perfectly sets the tone of the game. Excellent shadows and lighting. Simple character design and easy controls. And tricky puzzles!

Rhaish01 responds:

We really appreciate your feedback! Thank you so much!

Fantastic fruit design, alright background design, and easy controls. However, you may want to add sound effects for the slicing and some music to add to the tone of the game. Not to mention it requires you be WAY too fast and accurate which guarantees you'll miss some fruits.

Simple character design, okay background design, fine sound effects, easy controls, and an all around average premise. I would recommend music to add to the tone.

BoiledCarrot responds:

ok! will do!

Same critique as last time. The character design is unique, the background design is okay, and the attention to detail with the physics of the sprite is commendable. However, the floor problem is the same as last time and you could use some sound effects, but I noticed the improvements. You're close to three stars.

Imakesomegames responds:

Yea, the collision is still wonky. I'm trying figure out how to fix it.

The character design really stands out with the colors, the background is easy on the eyes, the physics are impressive. Sound effects would really help out and perhaps some music. I would also address the glitchiness as the game play didn't feel that smooth. Sometimes the character would go through the floor as well. Not to mention there doesn't seem to be a way to win. Overall: This game has potential. But is missing fundamentals such as a music soundtrack, sound effects, and a sense of completion.

Imakesomegames responds:

I can see that, and the collision could've been better indeed. So i've started to work on the game a tad bit more just to make it way better. Thanks for the suggestions!

Excellent menu design, iconic music to set the tone, spectacular sound effects, simple controls, awesome character design. Some upgrades or more levels would be appreciated as it gets repetitive. It's still impressive you made this for an assignment. Fantastic work!

It's a good attempt. Okay graphics, easy controls, catchy music, and average designs. However I didn't really know what I was doing. Furthermore, this could use some sound effects during gameplay. And a health bar for the player would be appreciated.

Herbrek responds:

Thank you so much for taking part of your time to play and review our game!!! The health bar is at the upper left corner cx.

Catchy music, spectacular sound effects, simple controls, and classic designs for the character and background.
The "break the game" option certainly was different.
The barrier for what's tangible and what's not isn't clear, especially for the end where I sometimes mistake it for a trap and vice versa. For example, level 44 I couldn't tell where I could enter and where I couldn't. You should darken the lines for the places people can't enter. The invisible boxes were also a pain and the game was rather short.
Overall, the game was great, but seemed a bit too short. You have the fundamentals in this with the music, controls, and sound effects, but nothing really stood out. The levels seemed too short as I was done with the game within 5 minutes despite all the levels. Perhaps change some levels a bit, add new enemies and obstacles? I know this is suppose to be a simple game and the first game you made, so I understand that it's difficult to factor in extra elements.

Curruff responds:

I'm glad you liked it! I agree, making things more clear would be a good idea. I thought that it would be a bit more interesting to keep things a bit vague, but that was executed pretty poorly.

As for the length of the game, I know it's a short game. That was the goal, to not have something that big so that I could actually finish it. While it's not that long, I think this would be a good base to expand on, maybe remake in the future. I'll take your advice into consideration. Thanks!

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