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EpikHellSword

194 Game Reviews

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179 reviews are hidden due to your filters.

I like the option to turn off the music and the game is okay but it seems difficult to rotate the blocks with the game sometimes responding and sometimes not responding to user commands. I don't really mind if pressing down makes the block go all the way down instead of inching faster down but it does make the game much more difficult.

Classic NG stuff with catchy music to enhance my anal arousement with.

Wegra responds:

Enhance in what way?

KhaosKitsune617 responds:

eww

Nabella responds:

Please be safe and remember to use lube.

The game is fun and short yet still has one issue: the monsters still moved/attacked me while I was upgrading my character.

jefvel responds:

Oh no, that shouldn't happen! Hope it only happened over and that it didn't ruin a good run. Glad you like it otherwise!

This was actually really fun. The only issue is that you may want to add some more balancing to the stats as they have to be REALLY specific in order to adequately win each of the levels. Also sometimes the keys don't input like when I try to finish Shoryuken the last key doesn't register.

And an losing scene for when facing Gen in the epilogue would be appreciated.

It's a simple concept, but a standard game.

LeviRamirez responds:

stop YELLING AT ME!!

WHY DO YOU HATE ME SO MUCH? HUH?? I FRIGGIN YOU HATE YOU MAN!!! YOU LITERCATYCLLY PIESS ME OFF!

i didnt mean to get mad... hey

The game does move mostly smoothly. I don't know if you meant this but the movement is very diagonal. The music's volume could also be increased a bit as it is a bit difficult to hear it.

This is a cool game with all the basics down. I remember playing this back when I was 7 in 2009. Came back for the memories and it's not bad. It is definitely skill based. The basic mechanics are alright and fill the criteria (as in they work). The soundtrack was okay, but didn't really immerse me into the game. It is WAY too easy to die and there are a fair amount of issues. For example, I literally got cut with a sword AFTER I decapitated someone and later got shot by an arrow yet again after decapitating someone. Achilles also has a difficult time turning-as in if an enemy is a killed and another is behind him he takes WAY too long to turn around which leaves him easily open to an attack. Speaking of the arrows, they shoot you off screen so for me the best bet was to turtle which takes a hit since the game seems like it is more of a progress forward and kill game. Achilles II improves on the game play vastly. The 4/5 controls did not work for me. And there is no pause feature which is a bummer.

This game is really fun. I love the new abilities and story line with Shadow. It really sets up a mysterious/worrisome tone for the next game!

This is a fantastic game and I always love playing it. I see constant improvements among the 3 games. This one has an adequate fighting system and all the basics of a game down-HOWEVER
Rogue sometimes uses overdrive TWICE in a row which means I could not heal no matter what I do and that I automatically lost against her You also should have added a play button as there is too much to read before playing. Also, you have the scene select vertical...wtf man?

PASSWORDS
The passwords for the scenes are meeting (MEETING if the first one does not work-when you are found by the team), chase scene is JUNGLE (can be lowercase), Fierce for the 3rd boss, Admit for the scene after the 4th boss)
TIPS AND TRICKS
For the chase scene-a good tip is to stay in front and spam jump. You may have to run back now and again, but use your boost to get back in front-that way you minimize damage since most of zeros attacks are mid-back screen.
For Zero (the first boss) you can basically just special attack until he's done, Espio you just attack, heal when needed, and use the zero soulinker, and finally for Rogue you attack, heal when needed (I recommend as soon as you hit below 50% as she does have a move that takes 75% of your health-make sure to use the aura spreader when needed), and zero soulinker as your main source of attack.

You have some really fascinating ideas going on. I like the new addition with voice acting and the fact you can now custom paint your soldier pretty freely. And of course, the classic music used such as rocket race really gives a nostalgic feeling to this series. The story makes a bit more sense as the aliens have a better motive other than just "prophecy" instead of needlessly trying to destroy Earth.

However, the weapon system is OP if you have something like the punisher, burster, or the nanomachines on deck it ranges from a 2 shot kill to instakill. And assuming you have something in your equipment or abilities to let you heal you could theoretically just keep a steady kill spree whilst you constantly heal and your enemies don't. Of course there can be the rare exception if they have the medical ability but that's unlikely since as stated the weapons are so powerful defensive abilities are basically null.

Speaking of which, the fact that there are no spots to heal unlike the previous Razes makes it very unfair-for you and the AI- ESPECIALLY when you have nanomachines or any of the weapons like vamp charger. The health also seems nerfed as well.

I feel like you knew this though as some missions such as sniper support in the human campaign and T-14 Terminator in the alien campaign are pretty difficult-but that is not because the enemies themselves are difficult. It's because you literally have to time your shot to kill every enemy. If you miss one you lose your 3 star rating.

Sorry to say this was a downgrade from Raze 2.

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