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EpikHellSword

194 Game Reviews

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Relaxing music used, adequate character design and appropriate background layout. Easy controls, great work on the physics, and cool story. I can see the Animator vs Animation inspiration. This reminds me of Physics Drop. Love the creativity I can use. Now the only problem is that the levels feel repetitive, a level select could help as the player could see when the last level is, and when they win the game (if the game's winnable), get a congratulations or something like that.

nulledwine responds:

Thank you so much for the feedback!
As for the game getting stuck, I'm going to look into it and fix it as soon as possible.

Edit: Sorry I was being a dumbass. I forgot to assign a variable.
Edit 2: Fixed.
Edit 3: That is a good idea, I will work on that.
Edit 4: Added level select

Catchy music and rather challenging. A simply put together game, yet difficult, fun, and addicting. A mute button for the music would be nice though just in case the player wants to listen to other music while playing.

Fantastic menu design, you used good sonic music for this game, easy controls, moderately difficult AI's, the voice acting was okay. However the beginning was a bit confusing just seeing the icon only having to figure out you have to place your first bomb to start moving sprites. It wasn't bad, but you probably could've made that more clear, and added some other modes as the main game got boring fast.

The music is alright, the sound effects are okay, the character and background design are moderate. Nothing really stands out. I recommend at the very least a faster way to turn as the character turns SO slowly.

The in game music is rather catchy, the background design is well done The menu design is okay. the controls are easy to learn, and good sound effects used. Overall, it's REALLY solid. Here's the other stars. Fantastic work man!

nulledwine responds:

Oh my god, thanks for telling me. I'll fix that as soon as I can.
Thanks for the feedback!

edit: Player can now reset, menu theme added
another edit: Thanks so much!

Beautiful title screen design. Simple controls, good music, challenging, good character and background design. Good story. I didn't even complete it. I found it rather difficult, but fun. I recommend either jumping straight into the story when pressing play, or giving the levels titles as it kind of took away from the game's story a bit with just the levels being numbers. Personally, I care about story and it seems due to the prologue that there is suppose to be a story.

Dude, I've been waiting for you to post another FPM game! He's such an iconic NG character! I especially love FPMAW3. Beautiful background design, classic character design excellent soundtrack, proficiently made sound effects, easy controls, convenient options. I love what you did adding the white wind with his slash! And the new clothing is really cool! Creative loading screen as well! Complementary color schemes, awesome physics, astounding work with the camera and angles. Everything seems a lot more balanced than FPAW3 as well. And all the features are just fresh! Been a fan since 2012! You always come out with high quality work.

Good music used, simple character and background design, easy controls, and straightforward gameplay. But the score shouldn't keep increasing even when you die by killing enemies. It could also use some more levels.

I played this so much in 4th grade!!! Amazing background design, perfect character design, flawless gameplay, fantastic music, excellent voice acting, easy controls, absolutely magnificent!

So this is the first game ever published on NG? The music sounds like one of those classic NG songs. The ones they use for the old games like Pico's school, Dad 'n" Me, Alloy:Arena, etc. The controls are rather simple, the character and background design are okay, the sound effects are alright, the music is fine. It just isn't boring nor fun honestly.

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