Awesome game. The music is cool, the background and character design is pretty versatile, and the controls are simple. But it's pretty repetitive and unlocking characters, weapons, colors, new areas, all that stuff is unclear with the progress which is a bummer. If we could see the progress, it probably wouldn't be so redundant as the player would be excited to unlock new stuff since they'd know when they'd unlock them.
For Necrosis his scythes hitbox seems to be arbitrary once the enemy closes in past the tip. This results in a random chance if the enemy will be hit or not when past the blade of it. I initially thought this was intentional but after playing again I see that sometimes the handle of the scythe does hit. What gives?