Is that a mix of Ed's unibrow and Bradley's overall design from My Life As A Teenage Robot at the end? I would like a replay button though so I can play again to try to find...idk whatever else I may find.
I like the music though. What's the song?
Is that a mix of Ed's unibrow and Bradley's overall design from My Life As A Teenage Robot at the end? I would like a replay button though so I can play again to try to find...idk whatever else I may find.
I like the music though. What's the song?
that image is from an old teenage robot forum lol idk
song is i see the light by dj hixxy
Classic NG stuff with catchy music to enhance my anal arousement with.
Enhance in what way?
eww
Please be safe and remember to use lube.
The game is fun and short yet still has one issue: the monsters still moved/attacked me while I was upgrading my character.
Oh no, that shouldn't happen! Hope it only happened over and that it didn't ruin a good run. Glad you like it otherwise!
It's a simple concept, but a standard game.
stop YELLING AT ME!!
WHY DO YOU HATE ME SO MUCH? HUH?? I FRIGGIN YOU HATE YOU MAN!!! YOU LITERCATYCLLY PIESS ME OFF!
i didnt mean to get mad... hey
Damn, I've only just recently started watching CoryxKenshin in February. I don't know the controls and it seems to lag a little in the beginning. Okay so it's wsad and the mouse. This is plausible, but confusing on what is going on. I'll miss Cory, but I am happy to find him.
If there's any confusion, there's a full playthrough in the description!
The artwork is fantastic and the music gives this eerie vibe. I can't wait for the complete product to be posted!
thank you so much for the support!
Great designs, fluid controls, fine music, and okay sound effects. The eye movements were a neat touch. The push back when you press against something and jump was definitely an intriguing mechanic. It would be helpful if there was a replay button for the individual levels as I kept having to restart the whole game before figuring a strategy out which is a bit monotonous. The automatic jump at level 2 was confusing whether or not you wanted that to be a hint or not. Clearly there's a lot of thought and effort put into this game, but having one life ruins the experience. Furthermore the pushback with the wall jumps exemplified some questionable physics. I didn't get very far into the game, but can clearly see a lot of care was put into making it.
Thanks for the feedback- On the topic of wall push back, you can always try a different one of the 3 gameplay styles under "Options". The "automatic jump" happens when your x and y speed isn't reset, and that should only happen in gameplay style 1(unless you are referring to the part where you are launched upwards in the final segment, which happens in all the styles).
The "one life" thing was something I was debating removing(Either that or adding a multi-hit system to gameplay style 3), but I decided to keep that in. I see now that I should change this in the future.
Once again- Thanks for the feedback!
Catchy music, easy controls, awesome designs, challenging levels, and complementary music. Excellent work!
I'm glad you liked it, thank you for the feedback :)
So after replaying, I realized the game is fine and all but nothing special. Some music could be added whilst playing to help immerse the experience I guess.
thanks for comment ill add in next update
Age 22
Joined on 6/22/15